More Darkfall

On the heels of yesterday’s beta tester quote post, an Italian MMO site has released a “review” of their time with Darkfall.  It’s basically a few screenshots and a summary of each screenshot, but this, combined with the actual in game shots of - gasp, character interaction, one can assume that Darkfall may indeed exist.  In fact, that’s the first thing their (badly) translated article says:

Vaporware? Not at all! The guys here at Aventurine have great ideas to bring lots of innovations to the MMORPG’s world. Fortunately they’ve been able to put them in practice, and Darkfall Online is an absolutely reality, and is going to come between us. Let’s start from the top:

More emphasis on the fact that the game plays more like a FPS than an actual MMO.

I’m still skeptical.  If indeed the game is real, the Darkfall devs are going about promoting it in a very strange way.  At this point, I’m inclined to say that the game is real.  Whether or not it’s going to deliver on it’s promises, we’ll see.  If it does, I think it would offer a very unique gameplay experience, on top of changing the way MMO’s are done and played.

Dawn of War II Gameplay Trailer

No bullshit, just pure gameplay.  Looks fucking amazing.

Allakhazam Interview with TOR Community Manager

Not much “real” information here, nothing really new, except that TOR aims not to be a “jack of all trades” game, but a game that does the things it does well….

Tamat : In your mind what is the coolest feature that TOR will bring to the table?

Sean : Probably one I can’t even talk about or acknowledge it exists yet! Yes, I am such a tease.

Story is definitely high up on there on my list and we’re doing a few things with story that you haven’t seen in an MMO yet. I also am hugely addicted to our combat system and can’t wait to start showing that off. But the thing that is #1 on my list… well, you’ll just have to stay tuned to hear about it.

Tamat : The Republic and the Sith Empire have never been friendly so it’s obvious to assume that PvP will exist within the game. Is the game being designed with that in mind?

Sean : Player vs Player is definitely one of the systems within the game; it just wouldn’t be Star Wars if you’re a Sith and run into a Jedi and want to give them a little payback and the game didn’t let you do it.

In addition, BioWare is not about placing systems within the game without seeing how they mesh and benefit the game as a whole. TOR is not looking to be the “jack of all trades” game. Instead, we are going to focus on what we do best and make sure the game and all its elements are fun and entertaining.

With that said, TOR will offer fun and rewarding gameplay no matter what your play style is. If you’re not a PvPer at heart, there are definitely other things within the game to do.

Darkfall Beta Tester Quotes posted by Devs

Darkfall, which I’m almost sure is all but the biggest troll in internet history, has been in development since 2001.  The game itself, if haven’t heard, is looked at as one of the “holy grails” of MMO games - free form, factionless PvP, skill based character progression, real time combat, etc.  The devs recently started beta sign ups, and while there has been absolutely zero coverage on the game outside of their own website (meaning interviews with publications like IGN), the devs have posted some “tester quotes” from the current beta - some good, some bad, but still no real confirmation of if this game actually exists or not.

Continued reading >

Left 4 Dead, 4 Reals.

After having a good six hour session of Zombie fragging fun, I can safely say that the demo was indeed one of the largest cockteases I’ve ever had to experience.

Left 4 Dead offers some of the most spontaneous gameplay I’ve ever experienced in a shooter.  The AI is beyond solid and provides a formidable challenge on Expert difficulty.  Although we only got to the last part of the first scenario, the areas after the demo area provided an awesome experience each time, especially the interior hospital areas.  Dying or becoming incapacitated in this game is almost as enjoyable as completing an area of the game, and on more than one occasion, provided significant amounts of hilarity in the method of which the deaths occurred (for instance, Francis shooting Zoey in the face while incapacitated and a fart and a pancake away from the safe room….)

The level design, at least in the hospital level, is solid.  It’s nothing fantastic, but it’s grim and gritty, but retains the cartoon-esque quality Valve is known for.  I especially enjoy the writing on the walls - graffiti, seemingly written by other survivors.  Messages to loved ones.  Zombie kill counts.  A discussion on how and why the infection happens (”It takes 3 days to happen!”, “I saw it happen in 2 1/2 hours!”, “No, it only happens at night” - crossed off, and scribbled underneath: “That’s Vampires, moron!”)  And then there is Chicago Ted - who seems to really enjoy killing zombies (”No Zombie is safe from Chicago Ted!”)  It fits and adds a sense of realism to the game.  The actual zombies themselves are numerous - but varied enough that aren’t just killing Zombie Model #01, #02, and so forth.  Outside of the hospital, the zombies consisted of businessmen, usual people, police officers, army soldiers, and so on.  As we got closer and closer into the hospital itself, the zombies were doctors, nurses, and patients (complete with hosptial gown and exposed buttocks.)

The AI - perhaps it’s because Left 4 Dead is a zombie survival game, but I think that the AI is the single crowning achievement of this game.  Not just the zombies, which provide ample challenge for a scripted monster, but also for the co-operative AI.  At any time, you can “take a break” from the main menu, and allow a somewhat knowledgeable AI to control your character.  There is also Valve’s “Director” AI - the technology powering the randomness of the game:  where zombies spawn, where ammo tables spawn, where ammo and grenades spawn, where the special monsters spawn….

The special monsters are the source of numerous “oh, fuck” moments.  Witches are female zombies whose sobs and cries can be heard from a couple meters away and provide enough warning to switch off flashlights - since they are startled by light, the flashlights do nothing but startle them into a frenzy, during which their attacks are generally a one hit kill.  There are boomers - fat, bloated zombies which die in a single shot, but can puke and impair your vision (rendering friendly teammate indicators null), and also explode, dealing damage to any survivors around them.  Smokers are frog-tongued zombies, which lash out with their lengthy tongues and pull survivors away from the group.  Hunters are vampire-esque types that jump long distances, and pin a survivor to the ground, rendering them useless until the hunter is incapacitated by a teammate.  Lastly, the Tanks - giant, monstrous zombies which through chunks of rock, forklifts, and anything else they can get their hands on at survivors, and take a good forty to fifty seconds to kill, assuming that everyone survives during the attack.

The difficulty settings could stand to be tweaked somewhat - I dislike having multiple “tiers” of difficulty settings.  I’d love to be able to tweak and change difficulty settings - for instance, on “Advanced” difficulty, friendly fire does about half the damage it does on Expert mode.  It would be nice to have a slider adjust option to change the strength of the zombies to maximum, while toning down the friendly fire a bit.  Although this became less and less of an issue as the night went on, as we generally found out that - yes, you do have to work together, and, yes - you best be using voice comms and barking orders as much as possible to survive.

In the scope of games this year, Left 4 Dead could easily be a Game of the Year.  Fallout 3, was good, but no where near as innovative as Left 4 Dead.  Valve’s attention to detail and understanding of their customer base really shine through in all their products, and Left 4 Dead is no exception - it’s something new and different, taken under the care of Valve, and lovingly carressed and polished until the final game experience is nothing short of memorable.  Make no mistake, this game is also on the 360, but Valve is a PC gaming company.  The game is meant to be played with WASD + Mouse, and you also get the benefit of Valve’s free content updates by getting it on PC - instead of having to pay for Xbox online services.

All this is just my experience from the Co-operative campaign.  I can’t even imagine the hours of play Versus mode will offer, but I’ll go on a whim here and say that it’s going to be every bit as enjoyable as the co-operative campaign.  I really want to play some more, but I’ve got to wait the eight hour work day out :(

First Deus Ex 3 Concept Art

Gamereactor has the first details and screenshots on the new Deus Ex game, which will probably invariably suck and not be as good as the original, but until I can actually play it, I will fantasize that it will be better than at least the second game:

The game takes place in the year 2027 and the main character Adam Jensen is a security guard at a biotech company called Sarif. One day the offices are stormed by men in black and almost everyone is killed… almost. Jensen survives and makes it his business to find out what has been going on.

Pretty generic storyline, brah.  It’s set before the first game and the main character has nothing to do with the main character of the first game, so maybe it won’t suck that hard.

Left 4 Dead on TF2 Maps

YouTube Preview Image

Ah, Source.  How I love thee.

Next - The Heavy with the survivors?  MANY THANKS!!!!!

Wrath of the Lich King PvE Content Cleared by European Nerds

The two largest groups of European nerds, Nihilum and Curse, have effectively cleared all the PvE raid content the not-even-week-old Wrath of the Lich King has to offer (not including content updates, etc.)

Now, keep in mind that the previous expansion, The Burning Cruasde, saw a “world first” PvE encounter after about a month of being released - hardly the entire amount of content cleared, no attunements, no gear checks.

As I said before, these are the sweatiest, fattest, most socially inept nerds in all of the World of Warcraft, but it must be rather disheartening to accomplish all of an expansion’s $39 worth in a mere matter of days.

I particularly like this quote:

Did Blizzard miscalculate in the tuning of these encounters? Or is this Blizzard folding under the weight of a large casual player base that demands to be on equal footing with end-game raiders?

Probably a little of both, judging by the loot table.  Although, PROTIP:  Blizzard folded under the weight of the large casual player base way before Wrath.

“Meh” now officially an “apologetic expression”

The origins of “meh” are murky, but the term grew in popularity after being used in a 2001 episode of “The Simpsons” in which Homer suggests a day trip to his children Bart and Lisa.

“They both just reply ‘meh’ and keep watching TV,” said Cormac McKeown, head of content at Collins Dictionaries.

The dictionary defines “meh” as an expression of indifference or boredom, or an adjective meaning mediocre or boring. Examples given by the dictionary include “the Canadian election was so meh.”

I have nothing more of value to add to this post.

Left 4 Dead goes Gold, Preload available now

In addition to saving 10%, you can now preorder Left 4 Dead at the Steam store.

Zombies, mothafucka!